The comeback of the Nobles
Human cleric of Iomedae 3
LG Medium humanoid (human)
Init + 3; Senses Perception + 3
AC 19, touch 11, flat-footed 18 (+ 6 armor, + 1 Dex, + 2 shield)
hp 21 (3d8 + 6)
Fort + 4, Ref + 2, Will + 6
Speed 30 ft. (20 ft. in armor)
Melee mwk heavy mace + 5 (1d8 + 2) or
mwk longsword + 6 (1d8 + 2/19-20)
Ranged mwk heavy crossbow + 4 (1d10/19-20)
Special Attacks channel positive energy 4/day (DC 14, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration + 6)
6/day—battle rage (+ 1), touch of glory (+ 3)
Cleric Spells Prepared (CL 3rd; concentration + 6)
2nd—effortless armorUC, spiritual weaponD, weapon of aweAPG (DC 15)
1st—bless, firebelly (DC 14), magic weaponD, shield of faith
0 (at will)—create water, detect poison, light, read magic
D Domain spell; Domains Glory (Heroism subdomain), War
Str 14, Dex 12, Con 13, Int 10, Wis 17, Cha 13
Base Atk + 2; CMB + 4; CMD 15
Feats Selective Channeling, Step Up, Weapon Focus (longsword)
Traits inspired, law enforcer, reactionary
Skills Acrobatics – 5 (- 9 to jump), Diplomacy + 7, Intimidate + 4, Ride – 2, Sense Motive + 3 (+ 5 to get a hunch in a social situation)
Combat Gear caltrops; Other Gear mwk breastplate, mwk heavy steel shield, mwk heavy crossbow, mwk heavy mace, mwk longsword, backpack, bedroll, bedroll, belt pouch, blanketAPG, candle (10), crowbar, flint and steel, hemp rope (50 ft.), holy textUE, mess kitUE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, heavy horse (combat trained), 1,183 gp, 4 sp
Battle Rage + 1 (6/day) (Sp) Touch ally to grant + 1 to a melee dam for 1 rd.
Cleric Channel Positive Energy 2d6 (4/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Heroism)
Cleric Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Selective Channeling Exclude targets from the area of your Channel Energy.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Touch of Glory + 3 (6/day) (Sp) Grant + 3 to a CHA-based skill or ability check.
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