The comeback of the Nobles
Female human (Shoanti) rogue 3
N Medium humanoid (human)
Init + 3; Senses Perception + 7
AC 18, touch 14, flat-footed 14 (+ 4 armor, + 3 Dex, + 1 dodge)
hp 30 (3d8+12)
Fort + 4, Ref + 6, Will + 2
Defensive Abilities evasion, trap sense + 1
Speed 30 ft. (20 ft. in armor)
Melee mwk short sword + 5 (1d6/19-20) or
mwk short sword + 5 (1d6/19-20)
Ranged composite shortbow + 5 (1d6/×3)
Special Attacks sneak attack + 2d6
Str 10, Dex 17, Con 16, Int 10, Wis 12, Cha 11
Base Atk + 2; CMB + 2; CMD 16
Feats Dodge, Two-weapon Fighting, Weapon Finesse, Weapon Focus (short sword)
Skills Acrobatics + 6 (+ 2 to jump), Appraise + 4, Bluff + 4, Climb + 1, Diplomacy + 4, Disable Device + 4, Disguise + 4, Escape Artist + 5, Intimidate + 4, Knowledge (dungeoneering) + 4, Knowledge (local) + 4, Linguistics + 4, Perception + 7, Sense Motive + 5, Sleight of Hand + 5, Stealth + 6, Swim + 1, Use Magic Device + 4
Languages Common, Elven, Shoanti
SQ rogue talent (finesse rogue), trapfinding +1
Combat Gear potion of cure light wounds (4), wand of cure light wounds; Other Gear mithral shirt, arrows (40), composite shortbow, mwk short sword, mwk short sword, backpack, bedroll, disguise kit, fishhook, hemp rope (50 ft.), thieves’ tools, trail rations (5), 167 gp, 3 sp
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Sneak Attack + 2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense + 1 (Ex) + 1 bonus on reflex saves and AC against traps.
Trapfinding + 1 Gain a bonus to find or disable traps, including magical ones.
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